Yesterday night at @atproto.boston meetup I talked a little bit about how we do the backend auth for cavu.games but here's the bigger writeup with pictures.
Vector Null
Twelve jumps across hostile space. Run quiet, or fight your way through.
About
You're a lone runner hauling a pirate's cargo across the Reach: twelve hostile star systems, each crossed by scanning its worlds to fix where the jump point will open. Every scan makes you louder, and the more noise you make, the more ships come hunting. Fight them in real time, salvage better guns, shields, and engines from the wrecks, and see how far you get. Every run is a new galaxy. Sign in and your furthest jump goes on your rpg.actor sheet.
AT Protocol records
Data this game reads from or writes to your account.
Uses
- actor.rpg.statsstatsrpg.actor sheetYour furthest jump, runs, wins, and ships destroyed, plus the runner you're flying now, on your rpg.actor sheet.How to get this
- games.atmosphere.statusactivityNow playingShows you're playing, if you turned that on at cavu.games.
Listed from atmosphere.games. The developer manages this listing there.
Reviews
Updates
All updatesOn Bluesky
Thanks for the feedback @atproto.boston cavu.games/g/tea-overbo...
Here's my contribution to the AI games discourse cavu.games/g/vec This game uses freely available art and sound assets from itch.io. The core combat mechanic is Fighting Fantasy an old PnP rules system. It's inspired by JRPGs, Rougelikes, and Mass Effect. All the code is written by AI.
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Works with the same data
These apps read and write the same records as Vector Null, so what you make in one shows up in the others.